Presents :

Historia Vindicata

Game Overview

Genre: Sci-Fi, Ship Combat, Ship Management, Space Traversal, Space Opera,
Science Fantasy
Platforms: PC(Steam, GOG, Epic), Android(Google Play Store),Playstation 5
Target Audience: Teen and Adult (13+)
Game Engine: Unity 6.3
Inspirations : Mass Effect, No man Sky, Elite Dangerous, Galaxy On Fire 2, Cowboy
Bebop
Project Status: Under Development
Elevator Pitch :
A space opera following Captain Ray, a Reclaimer (a Faction) caught between
pirates, politicians, and his/her own haunted memories as they seek to uncover
the mysterious disappearance of an entire century from galactic history — and
the truth about their own unnatural origins.

Click on the Image to go to Our GDD on Notion or click here
please note: History Reclaimed was the working title for this game


Key Features

Combat

“Every Shot Is a Choice.”Combat in History Reclaimed is built around clarity, pressure, and control.The vertical slice focuses on readable, deliberate ship-to-ship engagements where positioning, energy management, and timing matter more than chaos. Boost too early and you burn fuel. Overcommit to weapons and your shields drop. Fire missiles without setup and you waste opportunity.This is not a bullet storm.
It is controlled escalation.
In the demo you experience:

  • Arcade-weighted inertia flight with directional control

  • Energy-based weapon management

  • Shield and hull damage layering

  • Target locking with radar awareness

  • AI that disengages, regroups, and pressures space

Combat is designed to scale.
The foundation you play is the first layer of a deeper tactical system — one that will expand into subsystem damage, advanced targeting, and faction-driven doctrines in the full release.
Right now, you feel the structure.
Later, you command it.

Exploration

“The Silence Between Stars Is Not Empty.”Exploration is deliberate, not procedural filler.You navigate derelict megastructures, abandoned colonies, debris fields from forgotten wars. Environmental storytelling replaces map markers. Distance matters. Isolation matters.Each sector contains:

  • Lore fragments that alter strategic context

  • Tactical terrain that changes combat dynamics

  • Hidden technologies tied to lost eras

  • Signals that may be traps, relics, or truths

Exploration is about tension.
You are alone. You are being watched.
And space remembers.

Narrative

“History Was Edited. You Are the Correction.”This is not a backdrop story. It is structural.History Reclaimed is a narrative about fractured memory, manufactured truth, and civilizational amnesia. The universe you inhabit has already collapsed once. The records are incomplete. The victors rewrote what survived.Through dialogue systems, political factions, and discovery-based storytelling, the player reconstructs the lost century — not through exposition dumps, but through contradiction.

  • Moral asymmetry over binary choices

  • Factional philosophy over good vs evil

  • Consequence chains that echo beyond missions

  • Character ideology reflected in combat doctrine

The narrative design emphasizes:You are not choosing dialogue options.
You are choosing which version of history survives.


Gameplay And Combat Showcase

Video

GAMEPLAYUninterrupted real-time ship combat.
Lock targets. Boost through crossfire. Break shields. Finish hulls. Extract clean.
Every encounter escalates in waves — readable, deliberate, controlled.COMBATMomentum-driven flight.
Layered defenses.
Missile commitment.
Radar awareness.
Engage. Reposition. Break. Finish.The vertical slice showcases the core combat loop — built to scale into deeper tactical systems.


Art Gallery


RoadMap


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