
Genre: Sci-Fi, Ship Combat, Ship Management, Space Traversal, Space Opera,
Science Fantasy
Platforms: PC(Steam, GOG, Epic), Android(Google Play Store),Playstation 5
Target Audience: Teen and Adult (13+)
Game Engine: Unity 6.3
Inspirations : Mass Effect, No man Sky, Elite Dangerous, Galaxy On Fire 2, Cowboy
Bebop
Project Status: Under Development
Elevator Pitch :
A space opera following Captain Ray, a Reclaimer (a Faction) caught between
pirates, politicians, and his/her own haunted memories as they seek to uncover
the mysterious disappearance of an entire century from galactic history — and
the truth about their own unnatural origins.
Click on the Image to go to Our GDD on Notion or click here
please note: History Reclaimed was the working title for this game

“Every Shot Is a Choice.”Combat in History Reclaimed is built around clarity, pressure, and control.The vertical slice focuses on readable, deliberate ship-to-ship engagements where positioning, energy management, and timing matter more than chaos. Boost too early and you burn fuel. Overcommit to weapons and your shields drop. Fire missiles without setup and you waste opportunity.This is not a bullet storm.
It is controlled escalation.In the demo you experience:
Arcade-weighted inertia flight with directional control
Energy-based weapon management
Shield and hull damage layering
Target locking with radar awareness
AI that disengages, regroups, and pressures space
Combat is designed to scale.
The foundation you play is the first layer of a deeper tactical system — one that will expand into subsystem damage, advanced targeting, and faction-driven doctrines in the full release.Right now, you feel the structure.
Later, you command it.

“The Silence Between Stars Is Not Empty.”Exploration is deliberate, not procedural filler.You navigate derelict megastructures, abandoned colonies, debris fields from forgotten wars. Environmental storytelling replaces map markers. Distance matters. Isolation matters.Each sector contains:
Lore fragments that alter strategic context
Tactical terrain that changes combat dynamics
Hidden technologies tied to lost eras
Signals that may be traps, relics, or truths
Exploration is about tension.
You are alone. You are being watched.
And space remembers.

“History Was Edited. You Are the Correction.”This is not a backdrop story. It is structural.History Reclaimed is a narrative about fractured memory, manufactured truth, and civilizational amnesia. The universe you inhabit has already collapsed once. The records are incomplete. The victors rewrote what survived.Through dialogue systems, political factions, and discovery-based storytelling, the player reconstructs the lost century — not through exposition dumps, but through contradiction.
Moral asymmetry over binary choices
Factional philosophy over good vs evil
Consequence chains that echo beyond missions
Character ideology reflected in combat doctrine
The narrative design emphasizes:You are not choosing dialogue options.
You are choosing which version of history survives.













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